Launching a Steam Game in 10 Days with Spec-Driven Development
The author shares how they launched a Steam game, LOGOMANCY, in just 10 days using a Spec-Driven Development (SDD) approach powered by a tool called specre. SDD focuses on writing specifications first before implementation, keeping the code and documentation in sync.
Why it matters
SDD and tools like specre can supercharge solo game development by keeping specifications and code in sync, making it easier to collaborate with AI agents.
Key Points
- 1Launched a word game called LOGOMANCY on Steam in 10 days
- 2Used a Spec-Driven Development (SDD) approach with a tool called specre
- 3specre is an atomic, living specification format for AI-friendly development
- 4SDD keeps specifications and code in sync, preventing 'spec rot'
Details
The author built LOGOMANCY, a word game that combines typing, physics puzzles, and magic. To develop it quickly, they used a Spec-Driven Development (SDD) approach powered by a tool called specre. SDD focuses on writing the specifications first before implementation, ensuring the code and documentation stay aligned. specre is a lightweight specification format that keeps each behavior as a single Markdown file, optimizing for AI agent context. This atomic granularity, living specification tracking, and process/tool agnosticism allowed the author to rapidly prototype and launch the game on Steam in just 10 days.
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