Meta's VR Investments and Horizon Worlds Closure
The article debunks the claim that Meta spent $80 billion on Horizon Worlds, a VR chat platform, and is giving up on VR. It explains that the $80 billion figure was for Meta's entire VR research division, not just Horizon Worlds.
Why it matters
This article provides important context and clarification around Meta's VR investments and strategy, dispelling misconceptions about the company's commitment to the technology.
Key Points
- 1Horizon Worlds was a small part of Meta's VR budget, not an $80 billion project
- 2The majority of VR funding went towards research and development of VR/AR headsets and supporting VR game studios
- 3Meta's VR headsets dominate the market, and their most popular VR games are from their own studios
- 4Closing Horizon Worlds and making workforce cuts are not signs of Meta giving up on VR
Details
The article clarifies that the $80 billion figure often cited in the media was for Meta's entire VR research division, not just the Horizon Worlds platform. The vast majority of this funding was allocated towards developing VR and AR headsets, as well as supporting Meta's own VR game studios. Despite the closure of Horizon Worlds, which the article describes as a 'shitty game', Meta remains committed to VR. Their latest VR headsets are set to launch this year or next, indicating their continued investment in the technology. The article argues that the media has blown the Horizon Worlds closure out of proportion and that it does not signal Meta giving up on VR.
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