Tried to make a game with Claude
The author, a former game maker, tried to create a game using the AI assistant Claude, and found the experience as joyful as when they were a kid making games with drag-and-drop tools.
Why it matters
This story demonstrates how AI can empower non-technical users to explore creative endeavors like game development that were previously inaccessible.
Key Points
- 1The author used to make games as a kid with drag-and-drop tools like Klik & Play and Games Factory
- 2Inspired by games like Kirby Air-Riders and F-Zero, the author wanted to make a game again
- 3Without any game design tools, the author turned to the AI assistant Claude to create a simple, barebones game
- 4The author found the experience of seeing the game take shape very enjoyable, even though they didn't do the actual coding
Details
The author, who used to make games as a kid with basic drag-and-drop tools, felt the urge to create a game again, inspired by their love for games like Kirby Air-Riders and F-Zero. Without access to any game design software, the author turned to the AI assistant Claude to try and build a simple game. Despite not doing the actual coding work, the author found the experience of seeing the game come together very enjoyable, reminiscent of the joy they felt as a child making games with limited tools. This highlights how AI assistants like Claude can enable even non-technical users to explore creative pursuits like game development in an accessible way.
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